GameLayers is a small company focused on making an awesome game out of life on the internet. When we need technical and server support, we turn to our hosting partners, Engine Yard.
Engine Yard hosts the machines that power PMOG, and brings qualified brains to help us tune our software and databases. Engine Yard specializes in hosting Ruby on Rails projects, the open source web application framework Duncan Gough, our CTO, chose for PMOG.
PMOG is a lively hybrid of game ideas and web technologies, so it’s important for us to have smart folks helping us. We like Engine Yard because they’re flexible – they can configure new “slices”, basically, processors, memory and hard drives, on short notice. We like Engine Yard because they’re responsive – pouncing on outages and architectural changes with us over IRC.
We’ve grown up with Engine Yard, starting when we got in line for their second cluster in August 2007, and now, moving on to a cluster of our own (we’re moving this Saturday, 10 January 5 AM PDT btw). What does a “cluster” mean? Cluster means a lot more machine power to expand and experiment with PMOG. Engine Yard posted a nice profile about GameLayers that gives some sense of the work they do with us.
Companies like Engine Yard don’t really speak directly to people who play games like PMOG. Hopefully you won’t ever have to worry about the state of the PMOG servers. But if you want to imagine how just a few folks build a big fun game, it’s with the help of companies like Engine Yard. And we’re not just saying that because they hosted nice BBQs in the summer time and fed us tasty beer and sausages.
[Discuss Engine Yard & GameLayers in the PMOG forums]
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January 10th, 2009 at 04:58
[...] Engine Yard Powers PMOG: Learn more about the transition and the company that powers the PMOG servers, Engine Yard. [...]