Some changes to levels/associations and a BRAND NEW tool
Author: merci | Filed under: FeaturesHuzzah! We’ve been changing a lot about PMOG lately and releasing those changes to you, the players, rather than selfishly keeping them. This means that you can continue to give us feedback as you have been. Today I’m writing to tell you about some changes to the way levels and associations work that will be trickling into the daily play experience.
First, some rambling about design imperatives
I have been trying for months to think of a better system than our current association calculation. On one hand, I didn’t want make yet another MMO that punishes multi-classing; on the other hand, I neglected the years of game design research that examines the emotional and psychological tie between the player and their preferred type. So we have a radical and yet imperfect current system in which the player’s assocation is decided by their tool use and recalculated every 72 hours.
As it turns out, this is a less-than-satisfying way to game. Not only do you get progressively fewer tools the more you level up, but then once you’re entrenched in the war between Chaos and Order it’s notoriously hard to stay who you are. (Feel free to mine me for that one.)
What the blazes am I rambling on about, you ask? Fear not. I totally have a point.
Really, I do have a point
We have an interim solution to the issue of not being able to purchase tools in the Shoppe outside of your association. Now you’ll be able to purchase un-associated tools at a higher price than the tools of your associations. But the Future holds even more excitement!
A new way to level up
PMOG associations will now be calculated only by tool use and you’ll be able to level up separately in each association rather than having a meta-level that is nothing more than metaphorically significant. This means that you’ll be a Level 14 Pathmaker, a Level 10 Benefactor, a Level 9 Destroyer, and so forth.
But the best part of this change is that, in keeping with the experimentation we’re doing with the interface, we’re also prototyping new game features. Now you’ll be able to level up in each association separately and get access to new abilities as you do!
The first new tool: Puzzle Crates
The first new tool that we’re releasing should only be available to Level 15 Benefactors. It’s called “Puzzle Crates.” If you deploy a crate as usual and have this option available to you, you’ll be able to “lock this crate” using Question-and-Answer fields. For example, you can lock 10 DP in a crate and ask people to answer: What are shoats made of? If the answer “bacon” is correctly answered, then the player who came across your crate will be able to loot it. If the player does not have the answer, they can “dismiss” the puzzle crate and will not have a chance to unlock it again. 
Much more to come…
So the new association/leveling system is not yet fully realized, but in the spirit of Beta and developing in conjuction with our community we’ve decided to release Puzzle Crates and show you your new levels as part of the version .5.12 release. In the future expect new tools to be released using a similar schema.
As always, thanks so much for playing PMOG: The Passively Multiplayer Online Game.
previous post: Minimum Level for Missions
next post: 0.5.12: DP return, the Shoppe moves in & Puzzle Crates!
October 28th, 2008 at 11:06
[...] Puzzle Crates are now available for Benefactors level 15 and up! If you have laid that many crates, you now have an option to lock a crate with a question and answer of your choosing — a great way to make someone wrack their brains for your treasure! Check your user profile for a breakdown of your levels for each of the associations, and see Merci’s related post on the subject. [...]
October 28th, 2008 at 11:11
This is awesome, Merci!
Question, though – how come I’m a level 15 on everything?
October 28th, 2008 at 11:47
This looks awesome! And I’m only level 15 in Pathmaker, Bedouin, Benfactor, and Destroyer. Level 10 Seer, and level 3 pathmaker. I assume it’s based on tool usage.
October 28th, 2008 at 12:07
Pretty much the only tools I ever use are crates and armor. So I’m confused about why I’m a level 14 Seer. I’ve created maybe two portals, ever. I guess I shouldn’t complain about higher levels, though?
I haven’t played with puzzle crates yet (I have another level to go yet) but I’m wondering how forgiving the answer field is since it accepts plaintext entries. Is case-sensitivity an issue? ‘Twould be nice to have an option to give puzzle crates multiple-choice answers.
October 28th, 2008 at 14:52
Wow, I really, really like the idea of the puzzle crate. My PMOG play has been totally passive of late — this might tempt to back to more active play.
November 2nd, 2008 at 18:41
Hey, this kind of association method and tool cost looks familiar ;P
I’m very glad you changed it as such guys. Keep it up! My interest in PMOG is rekindled
Now all I’m waiting is more puzzle items
November 5th, 2008 at 20:28
Tried to deal with all of the changes. Tried to be patient. Tried not to kvetch. Was on the verge of making level 12 after working on it for FIVE MONTHS and got knocked down to level 6. As I stated in the forums at one point, I never used tools. I just took other people’s missions but never made any of my own. I was in it to browse and collect DP – you know, 100% passive gaming.
I crated all 137 tools and 17133 DP to a good friend and deleted my account. There is no point as I will not be able to advance while taking the game at face value.